Feat Name [src] |
Prerequisite |
Description |
Arcane Preparation [FRCS] |
Able to cast arcane spells as a Bard or Sorcerer |
Can prepare one or more arcane spells ahead of time as a Wizard
does. |
Arcane Schooling [FRCS] |
Must be 1st level. (Regions: Chessenta, Halruaa, Lantan, Mulhorland,
Unther). |
Choose one arcane spellcasting class and avoid multi-classing xp penalties.
(PHB 3.0 p58 / 3.5 p60) |
Artist [FRCS] |
None. (Regions: Chessenta, Evermeet, Waterdeep, Rock Gnome). |
Choose a specific artistic skill, (i.e. painting, sculpting, calligraphy),
and gain +2 on all Perform checks involving the chosen skill. |
Attune Gem [MoF] |
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Augument Summoning [MoF] |
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Blooded [FRCS] |
None. (Regions: Dalelands, Nelanther Isles, Sembia, Silverymoon, Tethyr,
Vaasa). |
+2 bonus on Initiative and Spot checks. |
Bloodline of Fire [FRCS] |
Must be 1st level. (Region: Calimshan) |
+4 saves versus fire effects. Additional +2 to the DC of any sorcerer spells
with the fire descriptior that you cast. |
Bullheaded [FRCS] |
None. (Regions: Damara, Dragon Coast, The Great Dale, Moonshaes, Narfell,
Nelanther Isles, Rashmen, Vaasa, Western Heartlands, Gold Dwarf, Grey Dwarf,
Shield Dwarf) |
+1 bonus on Will saves and +2 bonus on Intimidate checks. |
Cosmopolitan [FRCS] |
None. (Regions: Amn, Waterdeep). |
Choose a non-class skill and it is treated as a Class skill with a +2 bonus.
May take multiple times for different skills. |
Courteous Magocracy [FRCS] |
None. (Region: Evermeet, Halruaa). |
+2 Bonus on all Diplomacy and Spellcraft checks. |
Create Portal [FRCS] |
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Daylight Adaptation [FRCS] |
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Delay Spell [FRCS] |
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Discipline [FRCS] |
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+1 on Will saves and +2 on Concentration checks |
Education [FRCS] |
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Energy Substitution [MoF] |
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Eshew Materials [MoF] |
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Ethran [FRCS] |
Region: Rashemen |
+2 on Animal Empathy and Intuit Direction. +2 on and Charisma based skill checks when dealing with other Rashemi. Must remain in good standing with Witches of Rashemen. |
Foe Hunter [FRCS] |
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Forester [FRCS] |
Region: Chondalwood, Dalelands, The Great Dale, The High Forest, Ghostwise Halfling, Moon Elf, Wild Elf, Wood Elf. |
+2 on all Heal and Wilderness Law checks. |
Greater Spell Focus [FRCS] |
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Greater Spell Penetration [FRCS] |
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Horse Nomad [FRCS] |
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Improved Counterspell [FRCS] |
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Improved Familiar [FRCS] |
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Innate Spell [FRCS] |
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Inscribe Rune [FRCS] |
Int 13+, Appropriate Craft Skill, Divine spellcaster level 3+ |
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Insidious Magic [FRCS] |
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Luck of Heros [FRCS] |
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Magical Artisan [FRCS] |
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Magical Training [FRCS] |
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Mercantile Background [FRCS] |
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Militia [FRCS] |
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Mind over Body [FRCS] |
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Pernicious Magic [FRCS] |
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Persistent Spell [FRCS] |
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Reactive Counterspell [MoF] |
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Resist Poison [FRCS] |
Regions: Grey Dwarf, Half-Orc, Orc. |
+4 Fort save against poison |
Saddleback [FRCS] |
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+3 on all Ride skill checks |
Shadow Weave Magic [FRCS] |
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Signature Spell [FRCS] |
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Silver Palm [FRCS] |
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Smooth Talk [FRCS] |
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Snake Blood [FRCS] |
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Spell Girding [MoF] |
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Spell Thematics [MoF] |
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Spellcasting Prodigy [FRCS] |
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Spellfire Wielder [MoF] |
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Stealthy [FRCS] |
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Street Smart [FRCS] |
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Strong Soul [FRCS] |
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Survivor [FRCS] |
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Tattoo Focus [FRCS] |
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Tenacious Magic [FRCS] |
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Thug [FRCS] |
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Treetopper [FRCS] |
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Twin Spell [FRCS] |
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Twin Sword Style [FRCS] |
Two-Weapon Fighting, Regions; Sembia, Waterdeep, Drow Elf. |
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Widen Spell [MoF] |
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