|
Three Days to Kill |
Author : |
John Tynes |
Cost GBP : |
£5.95 |
Publishing Details : |
Atlas Games - August 2000 |
Pages : |
30 pages (Module Size 32 +2 for maps on the inside covers -4 for credits and D20 licence) |
Price Per Page (PPP) : |
19.8 pence |
Levels / Number : |
"a group of low level characters", 1st-3rd level |
Blurb : |
Deeptown lies in the shadows of mountains, a town where anything is for sale if you can only meet the price. But in the wild surrounding valleys of the Deeps, it's the bandits who make the darkest deals - and their ambition comes at a cost far greater than the contents of any wayward caravan.
You and your team have just been handed a new job: disrupt a meeting between a bandit lord and his mysterious new allies. At a remote mountain villa, you will strike hard and fast and leave terror in your wake. They give you the tool. You provide the talent. Survive, and you'll be well rewarded. Fail, and you'll pay the price. You've got three days to raise some hell. |
The Module : |
This is good original module with good artwork. The maps are computer generated and look a little out of place, however they do the job. On first reading the module I found that the actual action does not start until Chapter Two on page 18, Chapter One being background and set up information. Indeed the 7 pages of Chapter Two deal only with meeting the patron/patrons and establishing what needs to be done. This tells you that this is a scenario that needs a fair amount of reading and thought by the DM before play can commence.
I was at first a little disappointed by the action part of the module as it did not seem to have much weight to it. After reading further it was fortunately better than I had expected but still a little slim. The characters need to carefully plan their attack in the mission and consequently I felt that this was not a scenario for beginner PC's. |
Good Points : |
Well presented with a clear writing style. An original angle on the common mission style adventure, but a Lawful Good party may have a problem with the methods involved. |
Bad Points : |
Map artwork basic and the map of Deeptown itself I felt was too symmetrical being a perfect octagon. Nothing wrong with that, it is functional, it just lacks character. |
Stars out of Five : |
|
Other Notes : |
This is one of the first independent 3rd Edition D&D adventures under the "d20 System label". |
Reviewed by : |
Justin -ssendam@manx.net |