The Master of the Desert Nomands
To arms! To arms! The battle lines are drawn as desert men and inhuman tribes wait poised to strike on the fertile and rich lands of the east. The call has gone out through all the civilised lands. The armies have been raised to match the invading foes from the west. Nobles and peasants have joined swords to greet the foes.
But Fate or Chance has decreed another role for a small few. No glorious banners will wave on thier march. No squadrons of knights will chrge at thier word. Instead, they will fight the war with stealth, secrecy and cunning. The risks they take are great, but the fate of both armies lie with them.
It begins one night for your party far away from the fighting. Suddenly you are entrusted with the most dangerous mission of the war.
Can you cross the Sind Desert, occupied now by the enemy armies, to find the Great Pass?
Can you find the one known only as The Master?
What will you do if you find him?
So begins your adventure in The Master of the Desert Nomads, the first module of a two-part adventure that can be concluded in the exciting Temple of Death or played entirely on its own. Can your party do what must be done?
Temple of Death
Sent on a desperate mission into an unknown land, you must seek out the one called "the Master" and his Temple of Death. There is little time to waste, as you must act before the Master's armies destroy your homelands. But to complete your task you must battle fearsome guardians, travel through a hostile kingdom and discover the secret of the Master. Can you survive his defenses and win?
This module contain's referee's notes, background, maps and detailed keys. It is the second adventure in the two-part Desert Nomads series begun in X4, Master of the Desert Nomads, but it can stand on its own as a separate adventure. Whether you play Temple of Death by itself or as part of a series, the adventure will offer you hours of excitement and fun!